Thursday, September 20, 2012
Tuesday, September 18, 2012
Monday, September 17, 2012
Mason Jar
So I had to make a mason jar for my environment class. I made the mesh in Maya, then I used a Mental Ray Glass Shader & Copper Shader for the lid. Then Rendered it out with HDRI lighting and normal Lighting. I also did the logo in Zbrush to create the normal map.
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
Monday, July 9, 2012
Mr. Monk
Made this character for school back in May. He was my first decent human charter and he defiantly won't be my last. The next one will be better and then the next better than that and so on and so forth. Though I did have some problems with the sculpt in Zbrush. When I applied the normal maps something was off with the green channel and you get a weird normal seem around the arms. Well you live and you learn and I won't be making the same mistake next time.
Friday, June 29, 2012
Well this was a quick speed paint sort of deal just for the practice and getting back into the swing of things. I know quite a few thing are of but a sketch is a sketch ;D
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