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Showing posts with label 3D Models. Show all posts
Showing posts with label 3D Models. Show all posts
Friday, June 7, 2013
Scorpion Centaur Monster 02
So an update on the scorpion monster rig I have the basic rig and control curves all done. Now it is time to add the set driven keys and range constrains for the rig. Afterward I'll be working on a UI system to work with the rig to make working on animations smoother.
Thursday, June 6, 2013
Scorpion Centaur Monster 01
So I decided to make a bit of a crazy rig though the model itself isn't all that spectacular. For this exercises I just want to make the rig working and as crazy and fully featured as possible. With detailed control and perhaps a custom UI system for it.
So this is my progress after a couple of hours.
By no means is this the final model it is just something for me to test out some rigging techniques.
Wednesday, June 5, 2013
Mirror Object Tool
So if you you use maya like me I am sure you have used duplicate special at one time or another. while it is a really nice and robust tool 9 times out of 10 I am just duplicating across an axis. So I just made a simpler and faster tool for doing just that. clicking instead of typing -1 will shave off a few seconds while working so I am pleased with it.
The Original idea for the tool I did not come up with I saw some one else have the tool on there blog and I though it would be a good excersie in making a simple mel tool. http://ttrentlyta.blogspot.com/2011/10/mel-mirror-on-pivot-tool.html
So Here is my version free to use.
/* *** Mirror Object Tool v 1.0.0 ***
The tool is very simple it makes a duplicate or instance of
the object you has selected over the pivot point in the
"x", "y", or "z" Axis. */
// checks if there is a window with this ID in memory and if so delets it. also ' != `
if (`window -exists M_Window`) { deleteUI -window M_Window; }
window -title "Mirror Object Tool" -widthHeight 300 100 M_Window;
formLayout -numberOfDivisions 50 myForm;
radioButtonGrp
-numberOfRadioButtons 3
-label "select type"
-labelArray3 "x" "y" "z"
-select 1
D_Btn;
button -label "Duplicate object" -command "duplAxis()" myBtn1;
button -label "Instance object" -command "instAxis()" myBtn2;
formLayout -edit
-attachForm D_Btn "top" 10
-attachForm D_Btn "left" -50
-attachForm myBtn1 "bottom" 10
-attachForm myBtn1 "left" 10
-attachForm myBtn2 "bottom" 10
-attachForm myBtn2 "left" 100
myForm;
showWindow M_Window;
proc duplAxis() {
if (`radioButtonGrp -q -select D_Btn` == 1) { duplicate -rr; scale -r -1 1 1; }
if (`radioButtonGrp -q -select D_Btn` == 2) { duplicate -rr; scale -r 1 -1 1; }
if (`radioButtonGrp -q -select D_Btn` == 3) { duplicate -rr; scale -r 1 1 -1; }
}
proc instAxis() {
if (`radioButtonGrp -q -select D_Btn` == 1) { instance; scale -r -1 1 1; }
if (`radioButtonGrp -q -select D_Btn` == 2) { instance; scale -r 1 -1 1; }
if (`radioButtonGrp -q -select D_Btn` == 3) { instance; scale -r 1 1 -1; }
}
Thursday, May 9, 2013
Rigging Work 01
This is a Rig I build for the main character in Fearless. 
This rig was for the for that was for my 3D class.
These Rigs were not used in the game but were instead used for posing purposes in promotional material for Undertakes the 2013 Columbia college senior capstone. The character team needed to pose the character for high quality renders and wanted more use friendly posing tools instead of the rotating the bones. So I added control curves and cleaned up some of the weighting.
3D Environment Final 2012
Zombie Empire
Zombie Empire is a card game being made by my friend Cary Zhang. He had cards sketched out then had me ink and color some cards for him. None of the sketches were done by me all I did was ink and color.
It's Dangeous To Go ALone
Here are some of the concepts for the monsters and player characters.
After talking with the designers we settled on monster and the two players for our coop game.
After all is said and doesn't the product that was made is in video & screenshots below unfortunately we did not place a web build at this time though if you would like to play with a friend contact me and I will send you a copy.
Thursday, March 28, 2013
Quick Zombie Shooter game
A friend of mine is making a quick zombie game and I said i would help him out. Here is just teh models that were done quick.
Also Just rig the main Guy And I decided to have a little fun
Also Just rig the main Guy And I decided to have a little fun
Thursday, September 20, 2012
Tuesday, September 18, 2012
Monday, September 17, 2012
Mason Jar
So I had to make a mason jar for my environment class. I made the mesh in Maya, then I used a Mental Ray Glass Shader & Copper Shader for the lid. Then Rendered it out with HDRI lighting and normal Lighting. I also did the logo in Zbrush to create the normal map.
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
Monday, July 9, 2012
Mr. Monk
Made this character for school back in May. He was my first decent human charter and he defiantly won't be my last. The next one will be better and then the next better than that and so on and so forth. Though I did have some problems with the sculpt in Zbrush. When I applied the normal maps something was off with the green channel and you get a weird normal seem around the arms. Well you live and you learn and I won't be making the same mistake next time.
Friday, June 29, 2012
Wednesday, March 14, 2012
MiniDino
So I just finished texture painting in Zbrush and just decided to make a quick Zphere build of this sketch I had of a mini dino. The adabtive skin looked good so i exsported an OBJ and when I get some free time I am going to build him up in maya and take him back to Zbrush.
He is going to be so cute when he is done.
Thursday, March 8, 2012
Helm
So I found this cool destine a suit of armor on cg hub and perhaps at a later date I will make the whole thing but for now I started working on the helmet. The overall shaped I started with a smoothed cube and pulled down its edges to get the basic shape. Then I just modified the faces on it to get the opening and added a ridged around the outside. The spike on the top was a simple cone with some modified edge-loops. The wings are the only thing I am not sure on as of right now I may go back and changed them before I start unwrapping. I will keep you updated Blog spot.
Tuesday, January 24, 2012
Frog gone Wild 01
So for my advance 3d class we had to make a Toad that was 1000 polys or below. So I finished modeling them up and rigging them in 15 hours give or take. For the most part I am very proud of my frogs but in class it was made clear that i could go alot farther with them. So I will be working on the textures a bit more to make the ultimate toad so to speak.
Friday, October 28, 2011
Sackboy
My first charter model I made outside of class I did this around February and decided I should probably post it.
So enjoy blogspot.
So enjoy blogspot.
Thursday, October 27, 2011
3d Chair
Hello Blogspot for game art club we had to make chairs in 2 and a half hours so this is what I came up with.
The chair itself was molded after an old cabin like chair. The bulk of it is modified cylinders for the lump wood like look and the diffuse texture and bump map came from the Maya procedurally generated wood texture. all in all it translates but it could use more polish and a lower poly version. but for s speed model I would say not bad.
The chair itself was molded after an old cabin like chair. The bulk of it is modified cylinders for the lump wood like look and the diffuse texture and bump map came from the Maya procedurally generated wood texture. all in all it translates but it could use more polish and a lower poly version. but for s speed model I would say not bad.
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