Thursday, September 20, 2012
Tuesday, September 18, 2012
Monday, September 17, 2012
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
Monday, July 9, 2012
Made this character for school back in May. He was my first decent human charter and he defiantly won't be my last. The next one will be better and then the next better than that and so on and so forth. Though I did have some problems with the sculpt in Zbrush. When I applied the normal maps something was off with the green channel and you get a weird normal seem around the arms. Well you live and you learn and I won't be making the same mistake next time.
Friday, June 29, 2012
Wednesday, March 14, 2012
So I just finished texture painting in Zbrush and just decided to make a quick Zphere build of this sketch I had of a mini dino. The adabtive skin looked good so i exsported an OBJ and when I get some free time I am going to build him up in maya and take him back to Zbrush.
He is going to be so cute when he is done.
Thursday, March 8, 2012
cg hub and perhaps at a later date I will make the whole thing but for now I started working on the helmet. The overall shaped I started with a smoothed cube and pulled down its edges to get the basic shape. Then I just modified the faces on it to get the opening and added a ridged around the outside. The spike on the top was a simple cone with some modified edge-loops. The wings are the only thing I am not sure on as of right now I may go back and changed them before I start unwrapping. I will keep you updated Blog spot.
Tuesday, January 24, 2012
So for my advance 3d class we had to make a Toad that was 1000 polys or below. So I finished modeling them up and rigging them in 15 hours give or take. For the most part I am very proud of my frogs but in class it was made clear that i could go alot farther with them. So I will be working on the textures a bit more to make the ultimate toad so to speak.