Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts

Friday, June 7, 2013

Scorpion Centaur Monster 02

So an update on the scorpion monster rig I have the basic rig and control curves all done. Now it is time to add the set driven keys and range constrains for the rig. Afterward I'll be working on a UI system to work with the rig to make working on animations smoother.






If you  have any questions or comment please share them I would love feed back.

Thursday, June 6, 2013

Scorpion Centaur Monster 01

So I decided to make a bit of a crazy rig though the model itself isn't all that spectacular. For this exercises I just want to make the rig working and as crazy and fully featured as possible. With detailed control and perhaps a custom UI system for it.

So this is my progress after a couple of hours. 

By no means is this the final model it is just something for me to test out some rigging techniques.



Thursday, May 9, 2013

Rigging Work 01

 This is a Rig I build for the main character in Fearless.


This rig was for the for that was for my 3D class. 



 These Rigs were not used in the game but were instead used for posing purposes in promotional material for Undertakes the 2013 Columbia college senior capstone. The character team needed to pose the character for high quality renders and wanted more use friendly posing tools instead of the rotating the bones. So I added control curves and cleaned up some of the weighting.

Tuesday, January 24, 2012

Frog gone Wild 01








So for my advance 3d class we had to make a Toad that was 1000 polys or below. So I finished modeling them up and rigging them in 15 hours give or take. For the most part I am very proud of my frogs but in class it was made clear that i could go alot farther with them. So I will be working on the textures a bit more to make the ultimate toad so to speak.