Showing posts with label 3D sculpt. Show all posts
Showing posts with label 3D sculpt. Show all posts
Thursday, May 9, 2013
3D Environment Final 2012
Zombie Empire
Zombie Empire is a card game being made by my friend Cary Zhang. He had cards sketched out then had me ink and color some cards for him. None of the sketches were done by me all I did was ink and color.
It's Dangeous To Go ALone
Here are some of the concepts for the monsters and player characters.
After talking with the designers we settled on monster and the two players for our coop game.
After all is said and doesn't the product that was made is in video & screenshots below unfortunately we did not place a web build at this time though if you would like to play with a friend contact me and I will send you a copy.
Thursday, March 28, 2013
Quick Zombie Shooter game
A friend of mine is making a quick zombie game and I said i would help him out. Here is just teh models that were done quick.
Also Just rig the main Guy And I decided to have a little fun
Also Just rig the main Guy And I decided to have a little fun
Thursday, September 20, 2012
Tuesday, September 18, 2012
Monday, September 17, 2012
Mason Jar
So I had to make a mason jar for my environment class. I made the mesh in Maya, then I used a Mental Ray Glass Shader & Copper Shader for the lid. Then Rendered it out with HDRI lighting and normal Lighting. I also did the logo in Zbrush to create the normal map.
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
Monday, July 9, 2012
Mr. Monk
Made this character for school back in May. He was my first decent human charter and he defiantly won't be my last. The next one will be better and then the next better than that and so on and so forth. Though I did have some problems with the sculpt in Zbrush. When I applied the normal maps something was off with the green channel and you get a weird normal seem around the arms. Well you live and you learn and I won't be making the same mistake next time.
Wednesday, March 14, 2012
MiniDino
So I just finished texture painting in Zbrush and just decided to make a quick Zphere build of this sketch I had of a mini dino. The adabtive skin looked good so i exsported an OBJ and when I get some free time I am going to build him up in maya and take him back to Zbrush.
He is going to be so cute when he is done.
Thursday, March 8, 2012
Helm
So I found this cool destine a suit of armor on cg hub and perhaps at a later date I will make the whole thing but for now I started working on the helmet. The overall shaped I started with a smoothed cube and pulled down its edges to get the basic shape. Then I just modified the faces on it to get the opening and added a ridged around the outside. The spike on the top was a simple cone with some modified edge-loops. The wings are the only thing I am not sure on as of right now I may go back and changed them before I start unwrapping. I will keep you updated Blog spot.
Tuesday, January 24, 2012
Elf Head Skulpt
So I took the basic head from Zbrush and sculpted it up some to make the elf head before you. The re-sculpting took me around and hour or so.
Thursday, December 8, 2011
Man Zsketch1
A Z sketch I did from an old mugshot for about 2 hours. I still have a lot of work to do in the facial anatomy department but i must say I am getting better at this.
Monday, December 5, 2011
30 min face practice
A zsketch Of a head I found online. This is just for practice and I feel I captured the basic shape in the 30 minuets but there are quite a few smaller details that need some work.
Saturday, December 3, 2011
Mr Long Face
Mr long face A Zketch from a quick concept i did in September or October. I though I lost it but found it again so all is well.The concept took me around 5-10 mins and teh zbrush sketch took me about 2-3 hours.
Friday, October 28, 2011
Sackboy
My first charter model I made outside of class I did this around February and decided I should probably post it.
So enjoy blogspot.
So enjoy blogspot.
Thursday, October 27, 2011
3d Chair
Hello Blogspot for game art club we had to make chairs in 2 and a half hours so this is what I came up with.
The chair itself was molded after an old cabin like chair. The bulk of it is modified cylinders for the lump wood like look and the diffuse texture and bump map came from the Maya procedurally generated wood texture. all in all it translates but it could use more polish and a lower poly version. but for s speed model I would say not bad.
The chair itself was molded after an old cabin like chair. The bulk of it is modified cylinders for the lump wood like look and the diffuse texture and bump map came from the Maya procedurally generated wood texture. all in all it translates but it could use more polish and a lower poly version. but for s speed model I would say not bad.
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