Monday, September 17, 2012

Mason Jar

So I had to make a mason jar for my environment class. I made the mesh in Maya, then I used a Mental Ray Glass Shader & Copper Shader for the lid. Then Rendered it out with HDRI lighting and normal Lighting. I also did the logo in Zbrush to create the normal map.

In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)

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