Thursday, September 20, 2012
Tuesday, September 18, 2012
Monday, September 17, 2012
Mason Jar
So I had to make a mason jar for my environment class. I made the mesh in Maya, then I used a Mental Ray Glass Shader & Copper Shader for the lid. Then Rendered it out with HDRI lighting and normal Lighting. I also did the logo in Zbrush to create the normal map.
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
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