Thursday, September 20, 2012
Tuesday, September 18, 2012
Monday, September 17, 2012
Mason Jar
So I had to make a mason jar for my environment class. I made the mesh in Maya, then I used a Mental Ray Glass Shader & Copper Shader for the lid. Then Rendered it out with HDRI lighting and normal Lighting. I also did the logo in Zbrush to create the normal map.
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
In this Order. (Reference, HDRI Render, WireFrame Shaded, 3Point lighting)
Monday, July 9, 2012
Mr. Monk
Made this character for school back in May. He was my first decent human charter and he defiantly won't be my last. The next one will be better and then the next better than that and so on and so forth. Though I did have some problems with the sculpt in Zbrush. When I applied the normal maps something was off with the green channel and you get a weird normal seem around the arms. Well you live and you learn and I won't be making the same mistake next time.
Friday, June 29, 2012
Well this was a quick speed paint sort of deal just for the practice and getting back into the swing of things. I know quite a few thing are of but a sketch is a sketch ;D
Wednesday, March 14, 2012
MiniDino
So I just finished texture painting in Zbrush and just decided to make a quick Zphere build of this sketch I had of a mini dino. The adabtive skin looked good so i exsported an OBJ and when I get some free time I am going to build him up in maya and take him back to Zbrush.
He is going to be so cute when he is done.
Thursday, March 8, 2012
My Travler
So after seeing the game Journey in action i was blown away by how pretty the game is and the experience it brings to gamers. It also made me want a little traveler of my own so I drew one up. Also going to show the whole process of how I made him. As you can see he pretty simple but I like him And soon I will build a 3d one and hopefully have him running around in unity pretty soon.
Wanderer Concept
A concept for a creature that i want to model sometime down the road when I get a bit of free time. ;D
Helm
So I found this cool destine a suit of armor on cg hub and perhaps at a later date I will make the whole thing but for now I started working on the helmet. The overall shaped I started with a smoothed cube and pulled down its edges to get the basic shape. Then I just modified the faces on it to get the opening and added a ridged around the outside. The spike on the top was a simple cone with some modified edge-loops. The wings are the only thing I am not sure on as of right now I may go back and changed them before I start unwrapping. I will keep you updated Blog spot.
Tuesday, January 24, 2012
Frog gone Wild 01
So for my advance 3d class we had to make a Toad that was 1000 polys or below. So I finished modeling them up and rigging them in 15 hours give or take. For the most part I am very proud of my frogs but in class it was made clear that i could go alot farther with them. So I will be working on the textures a bit more to make the ultimate toad so to speak.
Elf Head Skulpt
So I took the basic head from Zbrush and sculpted it up some to make the elf head before you. The re-sculpting took me around and hour or so.
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